CoD4x New Experience disabling perks not working

Second Edit: I’m stupid. I was disabling tripple_frag and testing if I could select tripple special grenades. I did edit the _class.gsx file to include all perks (line 265):

// allowed perks in each slot, for validation.
	level.allowedPerks[0] = [];
	level.allowedPerks[1] = [];
	level.allowedPerks[2] = [];
	
	level.allowedPerks[0][ 0] = 190; // 190 through 193 are attachments and "none"
	level.allowedPerks[0][ 1] = 191;
	level.allowedPerks[0][ 2] = 192;
	level.allowedPerks[0][ 3] = 193;
	
	if( !level.dvar[ "disable_c4" ] && isDefined( perkReferenceToIndex[ "specialty_weapon_c4" ] ) )
		level.allowedPerks[0][ 4] = perkReferenceToIndex[ "specialty_weapon_c4" ];
	else
		level.allowedPerks[0][ 4] = 190;
		
	if( !level.dvar[ "disable_specialgrenade" ] && isDefined( perkReferenceToIndex[ "specialty_specialgrenade" ] ) )
		level.allowedPerks[0][ 5] = perkReferenceToIndex[ "specialty_specialgrenade" ];
	else
		level.allowedPerks[0][ 5] = 190;
		
	if( !level.dvar[ "disable_rpg" ] && isDefined( perkReferenceToIndex[ "specialty_weapon_rpg" ] ) )
		level.allowedPerks[0][ 6] = perkReferenceToIndex[ "specialty_weapon_rpg" ];
	else
		level.allowedPerks[0][ 6] = 190;
	
	if( !level.dvar[ "disable_claymore" ] && isDefined( perkReferenceToIndex[ "specialty_weapon_claymore" ] ) )
		level.allowedPerks[0][ 7] = perkReferenceToIndex[ "specialty_weapon_claymore" ];
	else
		level.allowedPerks[0][ 7] = 190;

	if( !level.dvar[ "disable_tripplefrag" ] && isDefined( perkReferenceToIndex[ "specialty_fraggrenade" ] ) )
		level.allowedPerks[0][ 8] = perkReferenceToIndex[ "specialty_fraggrenade" ];
	else
		level.allowedPerks[0][ 8] = 190;
		
	if( !level.dvar[ "disable_extraammo" ] && isDefined( perkReferenceToIndex[ "specialty_extraammo" ] ) )
		level.allowedPerks[0][ 9] = perkReferenceToIndex[ "specialty_extraammo" ];
	else
		level.allowedPerks[0][ 9] = 190;
		
	if( !level.dvar[ "disable_detectexplosive" ] && isDefined( perkReferenceToIndex[ "specialty_detectexplosive" ] ) )
		level.allowedPerks[0][10] = perkReferenceToIndex[ "specialty_detectexplosive" ];
	else
		level.allowedPerks[0][10] = 190;
	
	level.allowedPerks[1][ 0] = 190;
	
	if( !level.dvar[ "disable_bulletdamage" ] && isDefined( perkReferenceToIndex[ "specialty_bulletdamage" ] ) )
		level.allowedPerks[1][ 1] = perkReferenceToIndex[ "specialty_bulletdamage" ];
	else
		level.allowedPerks[1][ 1] = 190;
	
	if( !level.dvar[ "disable_jugger" ] && isDefined( perkReferenceToIndex[ "specialty_armorvest" ] ) )
		level.allowedPerks[1][ 2] = perkReferenceToIndex[ "specialty_armorvest" ];
	else
		level.allowedPerks[1][ 2] = 190;
		
	if( !level.dvar[ "disable_fastreload" ] && isDefined( perkReferenceToIndex[ "specialty_fastreload" ] ) )
		level.allowedPerks[1][ 3] = perkReferenceToIndex[ "specialty_fastreload" ];
	else
		level.allowedPerks[1][ 3] = 190;
		
	if( !level.dvar[ "disable_rof" ] && isDefined( perkReferenceToIndex[ "specialty_rof" ] ) )
		level.allowedPerks[1][ 4] = perkReferenceToIndex[ "specialty_rof" ];
	else
		level.allowedPerks[1][ 4] = 190;
		
	if( !level.dvar[ "disable_twoprimaries" ] && isDefined( perkReferenceToIndex[ "specialty_twoprimaries" ] ) )
		level.allowedPerks[1][ 5] = perkReferenceToIndex[ "specialty_twoprimaries" ];
	else
		level.allowedPerks[1][ 5] = 190;
		
	if( !level.dvar[ "disable_gpsjammer" ] && isDefined( perkReferenceToIndex[ "specialty_gpsjammer" ] ) )
		level.allowedPerks[1][ 6] = perkReferenceToIndex[ "specialty_gpsjammer" ];
	else
		level.allowedPerks[1][ 6] = 190;
		
	if( !level.dvar[ "disable_explosivedamage" ] && isDefined( perkReferenceToIndex[ "specialty_explosivedamage" ] ) )
		level.allowedPerks[1][ 7] = perkReferenceToIndex[ "specialty_explosivedamage" ];
	else
		level.allowedPerks[1][ 7] = 190;
	
	level.allowedPerks[2][ 0] = 190;
	
	if( !level.dvar[ "disable_longersprint" ] && isDefined( perkReferenceToIndex[ "specialty_longersprint" ] ) )
		level.allowedPerks[2][ 1] = perkReferenceToIndex[ "specialty_longersprint" ];
	else
		level.allowedPerks[2][ 1] = 190;
		
	if( !level.dvar[ "disable_bulletaccuracy" ] && isDefined( perkReferenceToIndex[ "specialty_bulletaccuracy" ] ) )
		level.allowedPerks[2][ 2] = perkReferenceToIndex[ "specialty_bulletaccuracy" ];
	else
		level.allowedPerks[2][ 2] = 190;
	
	if( !level.dvar[ "disable_laststand" ] && isDefined( perkReferenceToIndex[ "specialty_pistoldeath" ] ) )
		level.allowedPerks[2][ 3] = perkReferenceToIndex[ "specialty_pistoldeath" ];
	else
		level.allowedPerks[2][ 3] = 190;
	
	if( !level.dvar[ "disable_marty" ] && isDefined( perkReferenceToIndex[ "specialty_grenadepulldeath" ] ) )
		level.allowedPerks[2][ 4] = perkReferenceToIndex[ "specialty_grenadepulldeath" ];
	else
		level.allowedPerks[2][ 4] = 190;

	if( !level.dvar[ "disable_bulletpenetration" ] && isDefined( perkReferenceToIndex[ "specialty_bulletpenetration" ] ) )
		level.allowedPerks[2][ 5] = perkReferenceToIndex[ "specialty_bulletpenetration" ];
	else
		level.allowedPerks[2][ 5] = 190;
		
	if( !level.dvar[ "disable_holdbreath" ] && isDefined( perkReferenceToIndex[ "specialty_holdbreath" ] ) )
		level.allowedPerks[2][ 6] = perkReferenceToIndex[ "specialty_holdbreath" ];
	else
		level.allowedPerks[2][ 6] = 190;
		
	if( !level.dvar[ "disable_quieter" ] && isDefined( perkReferenceToIndex[ "specialty_quieter" ] ) )
		level.allowedPerks[2][ 7] = perkReferenceToIndex[ "specialty_quieter" ];
	else
		level.allowedPerks[2][ 7] = 190;
		
	if( !level.dvar[ "disable_parabolic" ] && isDefined( perkReferenceToIndex[ "specialty_parabolic" ] ) )
		level.allowedPerks[2][ 8] = perkReferenceToIndex[ "specialty_parabolic" ];
	else
		level.allowedPerks[2][ 8] = 190;