# Inconsistent input feel and lagometer spikes (green+yellow) - day-by-day variation with no reproducible cause

**URL:** <https://cod4x.ovh/t/inconsistent-input-feel-and-lagometer-spikes-green-yellow-day-by-day-variation-with-no-reproducible-cause/5530>\
**Category:** CoD4x | Client Support\
**Created:** [June 8, 2026, 10:06pm UTC](https://cod4x.ovh/t/inconsistent-input-feel-and-lagometer-spikes-green-yellow-day-by-day-variation-with-no-reproducible-cause/5530 "2026-06-08T22:06:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![clockworkbird](https://cod4x.ovh/letter_avatar_proxy/v4/letter/c/8797f3/32.png) [@clockworkbird](https://cod4x.ovh/u/clockworkbird)\
**Post date:** [June 8, 2026, 10:06pm UTC](https://cod4x.ovh/t/inconsistent-input-feel-and-lagometer-spikes-green-yellow-day-by-day-variation-with-no-reproducible-cause/5530/1 "2026-06-08T22:06:33Z")

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## SYSTEM SPECIFICATIONS

OS: Windows 11 Home 25H2 (Build 26200.8524)  
CPU: AMD Ryzen 5 5500  
GPU: NVIDIA GeForce RTX 3050 6GB (Driver 566.36)  
RAM: 16GB DDR4 3200MHz  
Motherboard: MSI A520M-A PRO  
Monitor: BenQ EX240N 165Hz (HDMI)  
Mouse: Logitech G203 250Hz polling  
COD4x: Client 21.3 / Server 21.3

## GAME SETTINGS

com\_maxfps: 125 or 250  
r\_fullscreen: 1  
r\_displayRefresh: 165 Hz  
cl\_maxpackets: 125 or 100  
snaps: 30 or 20  
rate: 100000 or 25000  
sv\_fps: 20 (server-side, seems always fixed)

## PROBLEM DESCRIPTION

For over 6 months, I have been experiencing day-by-day variation in input feel that I cannot reproduce or resolve consistently and concurrent green and yellow spikes (red spikes some times, but not as usual as yellow/green ones) in lagometer (please see attached picture. I was trying to post more pictures but it is not allowed as I am a new user).

```
   ![Screenshot 2026-06-08 224749|141x157](upload://irD23NA7leDTQHWRossILzHYV6h.png)  

```

On good days:

- Mouse input and character movement feel perfectly synchronized (“smooth”)
- Feewer green or yellow spikes
- I can react to enemies normally and have competitive performance

On bad days:

- There is a noticeable delay (per my subjective personal feeling, I have not been able to quantify this) between mouse input and character movement
- Enemies appear and kill me instantly before I can react (this is very obvious when I play on Shipment or Killhouse: on good days there is a bit moment before I respawn and move. On bad days, I get killed immediately I respawn without a chance to move. On same servers)
- Many (10-20) yellow and green spikes on a single game

This occurs across multiple servers (NVTS, EBC Promod, and others), ruling out a single server as the cause. Tested on two different PCs and two different ISPs - same symptom. Only common factors I can think of are (1) both PC are Windows 11, (2) with the same mouse and (3) in the same region (20km distance).

## LAGOMETER OBSERVATIONS

On bad days, the lagometer shows frequent simultaneous green and yellow spikes.

- Green spike alone: occurs on both good and bad days
- Green + yellow simultaneous: occurs predominantly on bad days
- Yellow spike alone: never observed

Yellow/green spikse appear to happen often for the following cases, but not exclusive (can happen randomly as well)

- when I shoot an enemy
- when I encoutner an enemy
- when I throow a flag or flash
- when I get killed by killstreak

WHAT HAS BEEN INVESTIGATED AND RULED OUT IN MY OPINION

The following have been tested and confirmed to have no consistent effect:

Hardware & drivers:

- Two different PCs
- Two different ISPs
- Multiple mouse polling rates (125Hz / 250Hz / 1000Hz)
- NVIDIA driver versions (multiple tested)
- HDMI vs configuration changes

Windows & system:

- Timer resolution (confirmed 1.000ms during COD4, normal behavior)
- GlobalTimerResolutionRequests registry setting
- Dynamic Thread Priority Boost (disabled via registry)
- Windows Defender real-time monitoring (disabled via PowerShell)
- BIOS: Global C-State disabled, ASPM disabled
- Process priority: iw3mp.exe set to High via Process Lasso
- CPU affinity: nvlddmkm.sys DPC pinned to CPU11 via registry

Game settings:

- Various com\_maxfps values (125, 250, 333, 0)
- Various cl\_maxpackets values (30, 60, 90, 100, 125)
- Various rate values (10000, 25000, 100000)
- Various snaps values (20, 30, 40)
- DXVK / d3d9.dll
- Fullscreen optimization disabled
- r\_fullscreen 1

Frame timing (measured via PresentMon):

- On good days: avg 8.000ms, std dev ~0.928ms, hard stalls ~0.05/min
- On bad days: avg 8.000ms, std dev ~1.099ms, hard stalls ~0.62/min
- The average frametime is identical; only consistency varies
- Hard stall frequency correlates with subjective feel
- RTSS framerate limiter worsened hard stalls (1.47/min) - abandoned

System diagnostics:

- LatencyMon: nvlddmkm.sys highest DPC 311-357μs, 0-8 events \>500μs
- No TDR events (Event ID 4101) in Windows Event Log
- No NVIDIA driver errors in Event Log
- WHEA errors: 0
- PCIe error counters: Recovery Count 6 (stable, non-fatal)

## KEY REMAINING OBSERVATIONS

1. Local server (127.0.0.1) always feels smooth - rules out PC hardware
2. Green+yellow simultaneous spikes suggest snapshot loss, not pure frame drops
3. The problem is non-reproducible: same settings produce good and bad sessions
4. No measurable difference in PC-side metrics between good and bad days  
that fully explains the subjective experience
5. COD4x version 21.3 on both client and server (21.2 showed same symptoms)

## QUESTIONS FOR THE COMMUNITY / DEVELOPERS

1. Is there a known issue in COD4x 21.3 that could cause intermittent  
snapshot delivery failures or client-server synchronization problems?

2. Could the combination of sv\_fps 20 / cl\_maxpackets 125 / com\_maxfps 125  
cause periodic packet handling issues in the COD4x client?  
(Recommended optimal values for sv\_fps 20 servers would be appreciated.)

3. Is there any COD4x-specific logging or diagnostic tool that could capture  
the exact state during a bad session beyond what PresentMon and LatencyMon  
provide?

4. Has anyone else reported day-by-day variation in input feel that cannot  
be explained by standard PC or network diagnostics?

I have done all thins I can think of with help from AIs (GEMINI and Claude), but I have a lay-man for PC or PC gaming. Any insight from the COD4x development team or experienced community members would be greatly appreciated. I am happy to provide additional data, logs,  
or test specific configurations on request.

Thank you.

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**Author:** ![zaki7](https://cod4x.ovh/letter_avatar_proxy/v4/letter/z/c0e974/32.png) [@zaki7](https://cod4x.ovh/u/zaki7)\
**Post date:** [June 12, 2026, 2:00pm UTC](https://cod4x.ovh/t/inconsistent-input-feel-and-lagometer-spikes-green-yellow-day-by-day-variation-with-no-reproducible-cause/5530/2 "2026-06-12T14:00:12Z")

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Try pinning r\_gpusync to 0, it resets on every launch  
and try playing on [berrytrials.me](http://berrytrials.me) server, and also default config just with cl\_packetdup 2 or 3

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**Author:** ![r4f1k1\_04906](https://cod4x.ovh/letter_avatar_proxy/v4/letter/r/b487fb/32.png) [@r4f1k1\_04906](https://cod4x.ovh/u/r4f1k1_04906)\
**Post date:** [September 5, 2026, 6:03am UTC](https://cod4x.ovh/t/inconsistent-input-feel-and-lagometer-spikes-green-yellow-day-by-day-variation-with-no-reproducible-cause/5530/3 "2026-09-05T06:03:49Z")

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download and try CoD4x Version 21.5 [download link: [CODTV.EU](https://codtv.eu/modding/assets/cod4x-codtv-215-client) ] which is basically a hotfix for players, who got problems with Mouse Input Lag …

After installing it, open your in-game console (the ^ button on your Keyboard) and type this and press enter:  
/seta raw\_input “1”

/seta in\_lagged “0”
