Max FPS

I suppose limiting the maxfps could work.
A script like this could work:

#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;

init()
{
	level onPlayerConnecting();
}
 
onPlayerConnecting()
{
		for( ;; )
		{
		level waittill( "connected", player );
		player thread onPlayerConnected();
 		}
}
 
onPlayerConnected()
{
	
	self endon("disconnect");
	while( 1 )
	{
	self setClientDvar( "com_maxfps", "85");
	}
}

You change the “85” to what ever you need

worth a try.

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