# Remove Sniper Breathe

**URL:** <https://cod4x.ovh/t/remove-sniper-breathe/3231>\
**Category:** CoD4x | Mods & Script Support\
**Created:** [January 15, 2024, 9:48am UTC](https://cod4x.ovh/t/remove-sniper-breathe/3231 "2024-01-15T09:48:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![zigzag](https://cod4x.ovh/user_avatar/cod4x.ovh/zigzag/32/1227_2.png) [@zigzag](https://cod4x.ovh/u/zigzag)\
**Post date:** [January 15, 2024, 9:48am UTC](https://cod4x.ovh/t/remove-sniper-breathe/3231/1 "2024-01-15T09:48:06Z")

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Hi all.

Does anyone know how to disable the sniping breath mechanics?

I’ve tried looking around online but I’m struggling to find anything useful.

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**Author:** ![MAD\_DAD](https://cod4x.ovh/letter_avatar_proxy/v4/letter/m/b2d939/32.png) [@MAD\_DAD](https://cod4x.ovh/u/MAD_DAD)\
**Post date:** [January 15, 2024, 10:42am UTC](https://cod4x.ovh/t/remove-sniper-breathe/3231/2 "2024-01-15T10:42:39Z")

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The only way I know if you use the New Experience mod there is a dvar for promod\_sniper which when set to 1 disabled the whole breathing / swaying. Looking down the scope is steady

Looking into the gsx scripts these are the dvars that are disabled due to setting promod\_sniper to 1

```auto
if( level.dvar["promod_sniper"] )
		self setClientDvars( "player_breath_gasp_lerp", "0",
						 	 "player_breath_gasp_time", "0",
							 "player_breath_gasp_scale", "0", 
							 "cg_drawBreathHint", "0" );

```

and in another script file

```auto
if( level.dvar["promod_sniper"] )
	{
		setDvar( "player_breath_gasp_lerp", "0" );
		setDvar( "player_breath_gasp_time", "0" );
		setDvar( "player_breath_gasp_scale", "0" );
	}

```

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<div class="post-metadata">

**Author:** ![zigzag](https://cod4x.ovh/user_avatar/cod4x.ovh/zigzag/32/1227_2.png) [@zigzag](https://cod4x.ovh/u/zigzag)\
**Post date:** [January 15, 2024, 11:44am UTC](https://cod4x.ovh/t/remove-sniper-breathe/3231/3 "2024-01-15T11:44:36Z")

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> [@MAD\_DAD](#):
>
> promod\_snipe

Just installed NE and enabled this setting, working like charm. Thank you.
