# Too many visible static models - not drawing static model

**URL:** <https://cod4x.ovh/t/too-many-visible-static-models-not-drawing-static-model/5065>\
**Category:** CoD4x | Client Support\
**Tags:** client\
**Created:** [April 11, 2025, 3:09am UTC](https://cod4x.ovh/t/too-many-visible-static-models-not-drawing-static-model/5065 "2025-04-11T03:09:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Hajas](https://cod4x.ovh/user_avatar/cod4x.ovh/hajas/32/275_2.png) [@Hajas](https://cod4x.ovh/u/Hajas)\
**Post date:** [April 11, 2025, 3:09am UTC](https://cod4x.ovh/t/too-many-visible-static-models-not-drawing-static-model/5065/1 "2025-04-11T03:09:23Z")

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Hello, COD4X have some command to improve the number of visible static models like xmodels, materials, etc?

We receive (Client) this error in some big maps such as **mp\_hillside**

 ![](https://cod4x.ovh/uploads/default/original/2X/9/9481933ff4a1a7d9d8303604164b48e55ccd83e3.jpeg)  
[Download Map](http://www.4shared.com/zip/Y-tjsqKd/mp_hillassault.html)

What this cause is when you move your eyes fast to other side, there’s nothing there from the map until things start to appear, in this example, such as trees, train, rocks, foliage, etc…

Today with current machines this limit should be a lot more.

This always happens in such maps like this one, would be ellegant to improve that limit.

All the best! Cheers

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<div class="post-metadata">

**Author:** ![Fonix](https://cod4x.ovh/user_avatar/cod4x.ovh/fonix/32/474_2.png) [@Fonix](https://cod4x.ovh/u/Fonix)\
**Post date:** [April 16, 2025, 4:18pm UTC](https://cod4x.ovh/t/too-many-visible-static-models-not-drawing-static-model/5065/2 "2025-04-16T16:18:52Z")

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Try asking on the discord

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<div class="post-metadata">

**Author:** ![Hajas](https://cod4x.ovh/user_avatar/cod4x.ovh/hajas/32/275_2.png) [@Hajas](https://cod4x.ovh/u/Hajas)\
**Post date:** [April 18, 2025, 3:10pm UTC](https://cod4x.ovh/t/too-many-visible-static-models-not-drawing-static-model/5065/3 "2025-04-18T15:10:14Z")

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Thanks! I will try there! Cheers
