# What's wrong with the S&D settings?

**URL:** <https://cod4x.ovh/t/whats-wrong-with-the-s-d-settings/3345>\
**Category:** CoD4x | Server Support\
**Tags:** server\
**Created:** [February 22, 2024, 12:16pm UTC](https://cod4x.ovh/t/whats-wrong-with-the-s-d-settings/3345 "2024-02-22T12:16:41Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![giv13](https://cod4x.ovh/letter_avatar_proxy/v4/letter/g/aca169/32.png) [@giv13](https://cod4x.ovh/u/giv13)\
**Post date:** [February 22, 2024, 12:16pm UTC](https://cod4x.ovh/t/whats-wrong-with-the-s-d-settings/3345/1 "2024-02-22T12:16:41Z")

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My config for S&D:  
set scr\_sd\_bombtimer 45  
set scr\_sd\_defusetime 7  
set scr\_sd\_multibomb 0  
set scr\_sd\_numlives 1  
set scr\_sd\_planttime 5  
set scr\_sd\_playerrespawndelay 0  
set scr\_sd\_roundlimit 20  
set scr\_sd\_roundswitch 10  
set scr\_sd\_scorelimit 0  
set scr\_sd\_timelimit 1.75  
set scr\_sd\_waverespawndelay 0

I want there to be 20 rounds, and after 10 rounds there is a change of teams, and if one team scores 11 points, then the game is over. I also tried setting scr\_sd\_scorelimit to 11.

But with these settings, the change of teams occurs after 9 rounds

 ![switch](https://cod4x.ovh/uploads/default/original/2X/1/16630093eacac85101025a634705e4d1aec28ff9.jpeg), and ends after 12 rounds  
 ![end](https://cod4x.ovh/uploads/default/original/2X/1/1967f59b03f0e9b00d88371122354392162d46ce.jpeg)  
. I can’t understand the logic, help me. Sorry if this is off topic cod4x, but there are very few places left where I can still get help with this game)

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**Author:** ![wkuzma](https://cod4x.ovh/letter_avatar_proxy/v4/letter/w/7bcc69/32.png) [@wkuzma](https://cod4x.ovh/u/wkuzma)\
**Post date:** [February 22, 2024, 2:08pm UTC](https://cod4x.ovh/t/whats-wrong-with-the-s-d-settings/3345/2 "2024-02-22T14:08:30Z")

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not sure if this will help but my config has set before each scr in all games  
set scr\_sd\_roundlimit 20  
however I do not use s$d but I would try it anyway

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**Author:** ![giv13](https://cod4x.ovh/letter_avatar_proxy/v4/letter/g/aca169/32.png) [@giv13](https://cod4x.ovh/u/giv13)\
**Post date:** [February 22, 2024, 6:20pm UTC](https://cod4x.ovh/t/whats-wrong-with-the-s-d-settings/3345/3 "2024-02-22T18:20:23Z")

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Yes, I use set too. I’ve corrected my post to avoid confusion)

I also check all these settings in the console already on the production server. And they are exactly as I set them. But still, everything works as I wrote.

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**Author:** ![giv13](https://cod4x.ovh/letter_avatar_proxy/v4/letter/g/aca169/32.png) [@giv13](https://cod4x.ovh/u/giv13)\
**Post date:** [February 22, 2024, 6:44pm UTC](https://cod4x.ovh/t/whats-wrong-with-the-s-d-settings/3345/4 "2024-02-22T18:44:42Z")

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Ah, I checked this again and during the game the scr\_sd\_roundlimit parameter is reset to 12 and scr\_sd\_roundswitch to 9. I tried to find out why this was so, dug into the source code, and saw that these are the maximum possible values ​​for these parameters (see screenshot). Hmm, how can I get around these restrictions? I looked at all these settings in the promo, but I don’t understand how they bypass these restrictions)

 ![2024-02-22_23-42-34](https://cod4x.ovh/uploads/default/original/2X/7/7e7d2859d33e5ffdb5d6e91cdaf66be506087995.png)
