Hi guys!
Lately, my server has started to launch with a 15-second delay.
I haven’t changed the server settings.
I noticed when the site https://cod4master.ovh/ stopped working, the server startup time increased by 15 seconds.
Maybe this is the reason? Thanks for any answer
Logfile opened on Mon Mar 17 12:17:49 2025
sv_cheats is write protected.
Bad command or cvar: antispam_maxMessagesPerMinute
Bad command or cvar: antispam_minAdminPower
Bad command or cvar: antispam_minMessageDelay
Bad command or cvar: antispam_renewedMessageDelay
Bad command or cvar: antispam_bindspamLimit
Bad command or cvar: antispam_chatBanDuration
loading nvconfig_v3.dat
Loading fastfile ‘code_post_gfx_mp’
used 0.47 MB memory in DB alloc
Loaded nvconfig_v3.dat 0 errors
changed required power of cmd: getss to new power: 1
g_gametype will be changed upon restarting.
map_rotate…
“sv_mapRotation” is: “gametype war map mp_killhouse map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant map mp_shipment map mp_broadcast map mp_carentan map mp_creek”
“sv_mapRotationCurrent” is: “”
loading nvconfig_v3.dat
Loaded nvconfig_v3.dat 0 errors
Loaded fastfile ‘code_post_gfx_mp’ in 6ms (0ms waiting)
Loading fastfile ‘localized_code_post_gfx_mp’
used 0.69 MB memory in DB alloc
Loaded fastfile ‘localized_code_post_gfx_mp’ in 18ms (0ms waiting)
Loading fastfile ‘common_mp’
used 39.00 MB memory in DB alloc
Loaded fastfile ‘common_mp’ in 271ms (0ms waiting)
Loading fastfile ‘cod4x_patchv2’
used 3.08 MB memory in DB alloc
Loaded fastfile ‘cod4x_patchv2’ in 20ms (0ms waiting)
------ Server Initialization ------
Server: mp_killhouse
SV_SpawnServer checksum feed: 0x1eb91dd0
./main/localized_english_iw00.iwd: 1718774667
./main/localized_english_iw01.iwd: -447146714
./main/localized_english_iw02.iwd: 492300637
./main/localized_english_iw03.iwd: -359731006
./main/localized_english_iw04.iwd: -174036185
./main/localized_english_iw05.iwd: -1248474720
./main/localized_english_iw06.iwd: -865200138
./main/iw_00.iwd: -1190209610
./main/iw_01.iwd: 648005745
./main/iw_02.iwd: -165391090
./main/iw_03.iwd: 309900900
./main/iw_04.iwd: 499941093
./main/iw_05.iwd: 489843315
./main/iw_06.iwd: -715502781
./main/iw_07.iwd: -1041447890
./main/iw_08.iwd: -1079795827
./main/iw_09.iwd: -1846635013
./main/iw_10.iwd: 173489706
./main/iw_11.iwd: -292863836
./main/iw_12.iwd: 1043426064
./main/iw_13.iwd: 2115322797
./main/jcod4x_00.iwd: 94291723
./main/xbase_00.iwd: -978930286
Current language: english
Current fs_basepath: .
Current fs_homepath: /home/battle/.callofduty4
Current search path:
/home/battle/.callofduty4/main
/home/battle/.callofduty4/main_shared
./main/xbase_00.iwd (115 files)
./main/jcod4x_00.iwd (67 files)
./main/iw_13.iwd (265 files)
./main/iw_12.iwd (33 files)
./main/iw_11.iwd (448 files)
./main/iw_10.iwd (230 files)
./main/iw_09.iwd (447 files)
./main/iw_08.iwd (66 files)
./main/iw_07.iwd (34 files)
./main/iw_06.iwd (416 files)
./main/iw_05.iwd (716 files)
./main/iw_04.iwd (765 files)
./main/iw_03.iwd (670 files)
./main/iw_02.iwd (1296 files)
./main/iw_01.iwd (1456 files)
./main/iw_00.iwd (1054 files)
./main
./main_shared
./players
./main/localized_english_iw06.iwd (7 files)
localized assets iwd file for english
./main/localized_english_iw05.iwd (1338 files)
localized assets iwd file for english
./main/localized_english_iw04.iwd (1730 files)
localized assets iwd file for english
./main/localized_english_iw03.iwd (3705 files)
localized assets iwd file for english
./main/localized_english_iw02.iwd (3483 files)
localized assets iwd file for english
./main/localized_english_iw01.iwd (3181 files)
localized assets iwd file for english
./main/localized_english_iw00.iwd (2903 files)
localized assets iwd file for english
File Handles:
handle 1: qconsole.log
24425 files in iwd files
Adding fastfile ‘mp_killhouse’ to queue
Loading fastfile ‘mp_killhouse’
used 44.20 MB memory in DB alloc
Waited 327 msec for asset ‘maps/mp/mp_killhouse.d3dbsp’ of type ‘col_map_mp’.
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Feb 12 2009
fs_ignoreLocalized is cheat protected.
fs_ignoreLocalized is cheat protected.
Loaded fastfile ‘mp_killhouse’ in 556ms (0ms waiting)
^1Error: Waited 217 msec for missing asset “codescripts/delete.gsx”.
^1Error: Could not load rawfile “shock/radiation_low.shock”.
^1Error: couldn’t open ‘shock/radiation_low.shock’.
^1Error: Could not load rawfile “shock/radiation_med.shock”.
^1Error: couldn’t open ‘shock/radiation_med.shock’.
^1Error: Could not load rawfile “shock/radiation_high.shock”.
^1Error: couldn’t open ‘shock/radiation_high.shock’.
^1Error: Could not load rawfile “shock/radiation_high.shock”.
^1Error: couldn’t open ‘shock/radiation_high.shock’.
^1Error: Could not load rawfile “shock/rccar.shock”.
^1Error: couldn’t open ‘shock/rccar.shock’.
By using this software you agree to the usage conditions you can find at GitHub - callofduty4x/CoD4x_Server: Extended Call of Duty 4 server
^4Calculate referenced files checksums…
^4CRC32 for zone/english/code_post_gfx_mp.ff is b144581c Len 89196
^4CRC32 for zone/english/common_mp.ff is 4ef7a074 Len 13517381
^4CRC32 for zone/cod4x_patchv2.ff is 3f0998b1 Len 550611
^4CRC32 for zone/english/mp_killhouse.ff is 74a9a11f Len 39319415
map_rotate…
“sv_mapRotation” is: “gametype war map mp_killhouse gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crash_snow gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant gametype war map mp_shipment gametype war map mp_broadcast gametype war map mp_carentan gametype war map mp_creek”
“sv_mapRotationCurrent” is: “gametype war map mp_killhouse gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crash_snow gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant gametype war map mp_shipment gametype war map mp_broadcast gametype war map mp_carentan gametype war map mp_creek”
loading nvconfig_v3.dat
Loaded nvconfig_v3.dat 0 errors
==== ShutdownGame (1) ====
------ Server Initialization ------
Server: mp_killhouse
SV_SpawnServer checksum feed: 0x94411aa
./main/localized_english_iw00.iwd: 1718774667
./main/localized_english_iw01.iwd: -447146714
./main/localized_english_iw02.iwd: 492300637
./main/localized_english_iw03.iwd: -359731006
./main/localized_english_iw04.iwd: -174036185
./main/localized_english_iw05.iwd: -1248474720
./main/localized_english_iw06.iwd: -865200138
./main/iw_00.iwd: -1190209610
./main/iw_01.iwd: 648005745
./main/iw_02.iwd: -165391090
./main/iw_03.iwd: 309900900
./main/iw_04.iwd: 499941093
./main/iw_05.iwd: 489843315
./main/iw_06.iwd: -715502781
./main/iw_07.iwd: -1041447890
./main/iw_08.iwd: -1079795827
./main/iw_09.iwd: -1846635013
./main/iw_10.iwd: 173489706
./main/iw_11.iwd: -292863836
./main/iw_12.iwd: 1043426064
./main/iw_13.iwd: 2115322797
./main/jcod4x_00.iwd: 94291723
./main/xbase_00.iwd: -978930286
Current language: english
Current fs_basepath: .
Current fs_homepath: /home/battle/.callofduty4
Current search path:
/home/battle/.callofduty4/main
/home/battle/.callofduty4/main_shared
./main/xbase_00.iwd (115 files)
./main/jcod4x_00.iwd (67 files)
./main/iw_13.iwd (265 files)
./main/iw_12.iwd (33 files)
./main/iw_11.iwd (448 files)
./main/iw_10.iwd (230 files)
./main/iw_09.iwd (447 files)
./main/iw_08.iwd (66 files)
./main/iw_07.iwd (34 files)
./main/iw_06.iwd (416 files)
./main/iw_05.iwd (716 files)
./main/iw_04.iwd (765 files)
./main/iw_03.iwd (670 files)
./main/iw_02.iwd (1296 files)
./main/iw_01.iwd (1456 files)
./main/iw_00.iwd (1054 files)
./main
./main_shared
./players
./main/localized_english_iw06.iwd (7 files)
localized assets iwd file for english
./main/localized_english_iw05.iwd (1338 files)
localized assets iwd file for english
./main/localized_english_iw04.iwd (1730 files)
localized assets iwd file for english
./main/localized_english_iw03.iwd (3705 files)
localized assets iwd file for english
./main/localized_english_iw02.iwd (3483 files)
localized assets iwd file for english
./main/localized_english_iw01.iwd (3181 files)
localized assets iwd file for english
./main/localized_english_iw00.iwd (2903 files)
localized assets iwd file for english
File Handles:
handle 1: qconsole.log
24425 files in iwd files
Unloading assets from fastfile ‘mp_killhouse’ and creating default assets stubs
Unloaded fastfile ‘mp_killhouse’
PMem_Free( mp_killhouse, Low )
PMem_Free( mp_killhouse, High )
Adding fastfile ‘mp_killhouse’ to queue
Loading fastfile ‘mp_killhouse’
used 44.20 MB memory in DB alloc
Waited 286 msec for asset ‘maps/mp/mp_killhouse.d3dbsp’ of type ‘col_map_mp’.
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Feb 12 2009
fs_ignoreLocalized is cheat protected.
fs_ignoreLocalized is cheat protected.
Loaded fastfile ‘mp_killhouse’ in 511ms (0ms waiting)
^1Error: Waited 218 msec for missing asset “codescripts/delete.gsx”.
^1Error: Could not load rawfile “shock/radiation_low.shock”.
^1Error: couldn’t open ‘shock/radiation_low.shock’.
^1Error: Could not load rawfile “shock/radiation_med.shock”.
^1Error: couldn’t open ‘shock/radiation_med.shock’.
^1Error: Could not load rawfile “shock/radiation_high.shock”.
^1Error: couldn’t open ‘shock/radiation_high.shock’.
^1Error: Could not load rawfile “shock/radiation_high.shock”.
^1Error: couldn’t open ‘shock/radiation_high.shock’.
^1Error: Could not load rawfile “shock/rccar.shock”.
^1Error: couldn’t open ‘shock/rccar.shock’.
By using this software you agree to the usage conditions you can find at GitHub - callofduty4x/CoD4x_Server: Extended Call of Duty 4 server
^4Calculate referenced files checksums…
^4CRC32 for zone/english/code_post_gfx_mp.ff is b144581c Len 89196
^4CRC32 for zone/english/common_mp.ff is 4ef7a074 Len 13517381
^4CRC32 for zone/cod4x_patchv2.ff is 3f0998b1 Len 550611
^4CRC32 for zone/english/mp_killhouse.ff is 74a9a11f Len 39319415
Going from CS_FREE to CS_CONNECTED for yrc-7 num 10
Going from CS_FREE to CS_CONNECTED for 4RRC1 num 11
Steam: Server connected successfully
GameServer is not VAC Secure!
GameServer SteamID: [A:1:782051338]
Resolving cod4master.activision.com
Sending master heartbeat from 134.249.160.98:28966 to 188.165.57.239:20810
Sending master heartbeat from 134.249.160.98:28966 to 84.21.7.14:20810
cod4master.activision.com resolved to 185.34.107.159:20810
Resolving cod4master.cod4x.me (IPv4)
cod4master.cod4x.me has no IPv4 address.
Resolving cod4master.cod4x.me (IPv6)
cod4master.cod4x.me has no IPv6 address.
Couldn’t resolve address: cod4master.cod4x.me
^5Hitch warning: 3334 msec frame time
Going from CS_FREE to CS_CONNECTED for KISLuY num 12
Masterserver needs token to complete registration
Sending master heartbeat from [::]:28966 to [2a02:730:1220::187]:20810