21.4 fixes the AmbientPlay bug?

Hello, the AmbientPlay bug was already fixed in 21.4? Cheers

No, there was an attempt to fix it in the past, but unfortunately it didn’t work. I believe the bug would have to get fixed in the shader code. There was no attempt to fix it in the 21.4 release.

Thanks for the information. Is possible to create a function/dvar that return the actual AmbientPlay? This will make easier to fix via script. Cheers

Forgot I was debugging that bug a while ago. IIRC, it’s caused by an IWD name mismatch in FS_PureServerSetLoadedIwds.

Where can I see this?