Add maps to server COD4X

Hello, I already loaded all the information and configuration that you gave me and so far it works super well. but you know leave killhouse as the first map and skip it. it doesn’t load it
do you know what it could be?

8082 files in iwd files

Unloading assets from fastfile ‘mp_killhouse’ and creating default assets stubs

Unloaded fastfile ‘mp_killhouse’

PMem_Free( mp_killhouse, Low )

PMem_Free( mp_killhouse, High )

Adding fastfile ‘mp_vacant’ to queue

Loading fastfile ‘mp_vacant’

used 34.43 MB memory in DB alloc

Waited 124 msec for asset ‘maps/mp/mp_vacant.d3dbsp’ of type ‘col_map_mp’.

------- Game Initialization -------

gamename: Call of Duty 4

gamedate: Feb 12 2009

fs_ignoreLocalized is cheat protected.

fs_ignoreLocalized is cheat protected.

Loaded fastfile ‘mp_vacant’ in 220ms (1ms waiting)

Check your spelling

gametype war map mp_killhouse

Other than that I don’t know, maybe corrupt map file

If you don’t have killhouse as the first map does is still skip to the next map?

Yes, I have killhouse as the first map and vacant as the second map. but it always starts in vacant

set sv_mapRotation “gametype war map mp_killhouse gametype war map mp_vacant gametype war map mp_strike”

if you take killhouse out of the rotation does it skip vacant and load strike?

What I am getting at is do you have map_rotate twice. Is it in your command line still and also in the server config.

If it is still in the command line then remove it

+set fs_savepath C:\TCAFiles\Users\FNX3755\4042\ +set fs_localAppData C:\TCAFiles\Users\FNX3755\4042\ +set dedicated 2 +set net_ip 172.93.110.222 +set net_port 28961 +set sv_maxclients 14 +exec server_config.cfg +set sv_punkbuster “0” +set net_port6 4042 +map_rotate

this is the command line

this tells me the console

Logfile opened on Wed Feb 01 08:29:46 2023

net_ip will be changed upon restarting.

net_port will be changed upon restarting.

g_gametype will be changed upon restarting.

map_rotate…

“sv_mapRotation” is: “gametype war map mp_killhouse gametype war map mp_vacant gametype war map mp_strike gametype war map mp_showdown gametype war map mp_shipment gametype war map mp_pipeline gametype war map mp_overgrown gametype war map mp_farm gametype war map mp_crossfire gametype war map mp_creek gametype war map mp_crash_snow gametype war map mp_crash gametype war map mp_countdown gametype war map mp_convoy gametype war map mp_citystreets gametype war map mp_cargoship gametype war map mp_backlot gametype war map mp_carentan gametype war map mp_bloc gametype war map mp_bog gametype war map mp_broadcast”

Loaded fastfile ‘code_post_gfx_mp’ in 2ms (0ms waiting)

“sv_mapRotationCurrent” is: “”

Loading fastfile ‘localized_code_post_gfx_mp’

used 0.69 MB memory in DB alloc

Loaded fastfile ‘localized_code_post_gfx_mp’ in 7ms (0ms waiting)

Loading fastfile ‘common_mp’

used 39.00 MB memory in DB alloc

Loaded fastfile ‘common_mp’ in 129ms (0ms waiting)

Loading fastfile ‘cod4x_patchv2’

used 3.08 MB memory in DB alloc

Loaded fastfile ‘cod4x_patchv2’ in 9ms (1ms waiting)

------ Server Initialization ------

REMOVE: +map_rotate

its rotating to killhouse then the one in the config rotates it again to vacant

or remove the map_rotate from the config file

1 Like

Thank you very much, I removed it from the configuration file and restarted the server. Now start at killhouse as the first map.