@MAD_DAD
hello MAD_DAD.
you who know everything
Can you help me understand what each of these commands mean.
It happens that they tell me that users move within the same site and it doesn’t come out that they are camper…
And suisidio mode is enabled, if you want to change it, send them as a spectator or expel them. What do I have to modify? many thanks for everything
self endon( “death” );
self endon( “disconnect” );
self endon( “joined_spectators” );
level endon( “game_ended” );
my_camp_time = 0;
have_i_been_warned = true;
max_distance = 15; //modificar para adaptar
camp_time = 6; //modificar para adaptar
self endon( “death” );
Script ends on player death
self endon( “disconnect” );
Script end on player disconnection
self endon( “joined_spectators” );
Script ends on player joining spectate
level endon( “game_ended” );
Script ends when game ends
These are also to stop infinite loops
my_camp_time = 0;
To revert camp time counter to zero
have_i_been_warned = true;
Checks to see if you have already had a camp warning
max_distance = 15; //modificar para adaptar
Distance you have to move to stop being a camper, this needs to be around 80 not 15
camp_time = 6; //modificar para adaptar
Time you are allowed to stay in max_distance area. 6 seconds is too short
send them as a spectator or expel them. What do I have to modify?
Will answer this when at PC, on my phone at the moment
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Change
self suicide();
to
kick(self getEntityNumber(),"^1Autokicked for Camping.");
or
self [[level.spectator]]();
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