Hey all,
I tried searching but to no avail. I know that we can use a script to find out what the counted FPS of a player is, but is there a setting or script function to limit FPS?
Thanks in advanced for any assistance.
Hey all,
I tried searching but to no avail. I know that we can use a script to find out what the counted FPS of a player is, but is there a setting or script function to limit FPS?
Thanks in advanced for any assistance.
I have one.
I know that we can use a script to find out what the counted FPS of a playe
Is there one? Would change
Are you willing to share? You can DM me if you prefer.
player getCountedFPS();
Is shown in the docs to return the player’s FPS.
_fpswatch.gsx script
This was what I was looking for. Thank you!
#include duffman\_common; //check for any mood from rs that contains _common and use that
init( modVersion )
{
addSpawnThread(::maxfps);
}
maxfps()
{
self endon("disconnect");
if ( isDefined(self.pers["isBot"]) )
return;
for(;;)
{
self.currentfps = self getfps();
if( self.currentfps>300)
{
self iPrintlnbold("^1Fps Warn. Max ^1[250]^7 Your Current Fps "+ self.currentfps );
self iprintln("detected fps: "+ self.currentfps);
self iPrintlnbold("^1 change Fps below 250");
self freezecontrols(true);
while(self.currentfps>300)
{
wait 1;
self.currentfps = self getfps();
self iPrintlnbold("^1 change Fps below 250");
}
self freezecontrols(false);
self iPrintlnbold("^1Thank you");
}
wait 0.05;
}
wait 5;
}
----- Server Shutdown -----
With the reason: Server fatal crashed: script compile error
bad syntax
self.currentfps = self getfps();
(see console for details)