Seems like the new site is quiet. Let me pick some brains…
Is there a way to change how a weapon looks when equipped?
For example, I want to use giveWeapon("colt_mp") but I want to also take that weapon and do a SetModel("knife_mp") since I can’t have the knife show as current onhand, i would like a gun with no ammo look like a knife and set up the behavior from there. I am attempting to design a throwing knife.
I have tried to look for a way to grab the gun as an entity, but I can’t seem to figure out how to. Is it even possible?
If you are talking about the Duffman script, then no that will not work. That script has giveWeapon("throwingknife_mp") which is not a standard weapon, therefore the player will get nothing. Besides, it looks that that script is incomplete… missing a lot of movement stuff.